Tuesday, November 9, 2010

Prototyping

I always follow the tech world with interest, because I feel like they're about as far from us in terms of what sort of creativity they're working on, but still so close to us as being in the creative field.

1. Your first try will be wrong. Budget and design for it.
2. Aim to finish a usable artifact in a day. This helps you focus and scope.
3. You are making a touchable sketch. Do not fill in all the lines.
4. You are iterating your solution as well as your understanding of the problem.
5. Treat your code as throw-away, but be ready to refactor.
6. Borrow liberally
7. Tell a story with your prototype. It isn't just a set of features.
I admit some jealousy at the notion of, for instance, budgeting for a failed first try. What does that mean, in the realm of theater?

What's the reasonable time-frame of a usable artifact in theater creation?

If you've got time, here's the 30 minute video:


Rapid Prototyping with Aza Raskin from Dan Braghis on Vimeo.

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